Wednesday, February 23, 2011
Returning from a weekend of war…
I’m back from the tournament and what an experience! Cool people, and lots of w40k. I really has a blast, and even made 2 victories and some extremely close losses. I have added some pictures and notes from the tournament for those interrested
Game 1 Best of three vs. CSM Iron Warriors (IW) – WIN!
objectives. The player that controls the most objectives at the end of the game wins the battle.
Turn 1: Managed to seize the initiative, and the shooting that followed that made a dent in the IW amour, destroying a Rhino, immobilizing a Predator, shaking a Basilisk and a Vindicator limiting the amount of enemy fire in turn 1.
Turn 2: IW holds all objectives and IW fire takes out majority of IG transporters.
Turn 3: Chaos sorcerer kills entire squad of Storm Troopers.
Turn 4: Arrival of the Veteran squad in the Valkyrie, allowing them to spray the enemy Terminators with plasma – Killing the entire unit. That marked the turn of the game, until then the IW had all objectives.
Turn 5: Random game length roll, game didn’t end, resulting in IG victory as the additional turn allowed me to seize two of the 3 objectives.
Game 2 Reversed Ambush vs. Eldar – LOSS!
None – It was a slaughter, and unfortunately it was my guys who was on the receiving end!
Game 3 The Riggers vs. Blood Angels – LOSS!
Turn 5: Blood Angels assault terminators move in on the main objective, starting a huge close combat fight lasting for two rounds. Terminators are swarmed by infantry including my company command squad. 4 terminators are killed 20+ guards loose their lives.
Turn 6: One terminator remains, company commander scores one wound with his power weapon, forcing a storm shield INV save (4+) – If it was failed then I would have won, unfortunately the save was made… In other words it all came down to one roll 50-50!
Game 4 Frontal Surge vs. Tau – WIN!
None – The game started with a shootout, where Tau was quickly decimated, primarily due to unacceptable dice rolls from my opponent.
Game 5 Decoy vs. Speedy Orks – LOSS!
Turn 0: I was nominated attacker! This caught both me and my opponent flatfooted, but really made a difference for the game.
Turn 1: My shooting made a big impact on his line, destroying an deffrolla-battlewaggon, a truck and shaking some buggies.
Turn 3: Veterans in Valkyrie and storm troopers arrive from reserve and stops the orks from advancing.
Turn 5: I manage to screen the objective, and pick it up with an infantry squad.
Turn 6: The infantry squad carrying the objective runs through a wood – I assumed that victory is mine, but no! One truck remains speeding forward, unloading the orks inside. They have to make a 5” charge through the wood, to get to the squad carrying the objective. 2D6 for difficult terrain is rolled – He makes the charge & bye-bye objective.
/Nicolai aka Atoom